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Towards/external/loft/README.md
Martin Slachta a04f0dc262 initial
2026-07-18 14:31:15 +02:00

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# Loft
Personal 3D rendering techniques playground.
![banner](banner.png)
## Motivation
Toy renderer using Vulkan and it's full capabilities.
## Modules
### Base
Mostly some common classes across modules. You won't go far without this one.
### FrameGraph
Frame graph implementation inspired by a nice talk by EA, about their implementation of FrameGraph in FrostBite.
### Window
Very basic implementation of windowing system. Will be improved in the future.
## Building
Building is done using CMake.
### Windows
You need to have installed:
- CMake: Either as part of Visual Studio or https://cmake.org/download/
- Vulkan: Use LunarG SDK package here https://sdk.lunarg.com/sdk/download/latest/windows/vulkan-sdk.exe (I recommend download the latest version now, there was a mistake recently, causing this project to not work)
- NOTE: Make sure that you have SDL2 selected in Components
- After installation, make sure you have environment variable VULKAN_SDK set to the path with Vulkan installed.
Then you can build with cmake:
In developer console, go to project directory and use:
```bash
$ cmake -S . -B build/
$ cmake --build build/
```
It will build the project into `build/` directory.
If you have built everything into `./build/` directory, use
```bash
$ ./build/examples/viewer/loft_viewer ~/path/to/some/file.gltf
```
I recommend this public repository to try out some glTF models:
https://github.com/KhronosGroup/glTF-Sample-Assets
Tested assets are:
- Sponza
- SciFi Helmet