Files
Towards/modules/serialization/include/tw/serial/WorldStateWriter.hpp
T
2026-08-05 15:20:56 +02:00

177 lines
4.7 KiB
C++

#pragma once
#include "Codec.hpp"
#include "GlmCodec.hpp"
#include "EnttCodec.hpp"
#include <entt/entt.hpp>
#include <glm/vec3.hpp>
#include <cstdint>
#include <span>
#include <spdlog/spdlog.h>
namespace tw::serial {
class WorldStateWriter {
BinaryWriter m_w;
// Offsets for length-prefix patching
std::size_t m_entity_count_offset{ 0 };
uint32_t m_entity_count{ 0 };
public:
explicit WorldStateWriter(BinaryBuffer& buf) noexcept : m_w(buf) {}
void begin(uint32_t frame_idx, uint32_t tick_idx, uint32_t message_type) noexcept {
m_entity_count = 0;
// message_type — lets the receiver dispatch without peeking further
m_w.encode<uint32_t>(message_type);
// sequence — this message is never a reply to a request
m_w.encode<uint32_t>(0);
// frame_idx
m_w.encode<uint32_t>(frame_idx);
// tick_idx — counts the states that went out, so the receiver can tell
// a late one from a new one. Says nothing about the frame answered.
m_w.encode<uint32_t>(tick_idx);
// entity_count placeholder — patched when end() is called
m_entity_count_offset = m_w.reserve_u32();
}
template<typename Range>
void write_spawns(const Range& spawns) noexcept {
auto count = static_cast<uint32_t>(std::size(spawns));
m_w.encode<uint32_t>(count);
for (const entt::entity e : spawns) {
m_w.encode<entt::entity>(e);
}
}
template<typename Range>
void write_despawns(const Range& despawns) noexcept {
auto count = static_cast<uint32_t>(std::size(despawns));
// m_w.encode<uint32_t>(count);
for (const entt::entity e : despawns) {
m_w.encode<entt::entity>(e);
}
}
void write_entity(uint32_t id, const glm::vec3& pos) noexcept {
m_w.write(id);
// Write x, y, z as 3 contiguous floats
m_w.write_bytes(&pos.x, 3 * sizeof(float));
++m_entity_count;
}
void write_entity(entt::entity entity, const glm::vec3& pos) noexcept {
write_entity(static_cast<uint32_t>(entity), pos);
}
void end() noexcept {
m_w.patch_u32(m_entity_count_offset, m_entity_count);
}
std::span<const std::byte> view() noexcept {
return m_w.buffer().view();
}
void reset() noexcept {
m_w.reset();
m_entity_count = 0;
}
};
struct WorldStateHeader {
uint32_t packet_type;
uint32_t frame_idx;
uint32_t tick_idx;
uint32_t entity_count;
};
struct EntityRecord {
uint32_t id;
glm::vec3 position;
};
class WorldStateReader {
BinaryReader m_r;
WorldStateHeader m_header{};
uint32_t m_spawn_count{ 0 };
uint32_t m_spawns_read{ 0 };
uint32_t m_despawn_count{ 0 };
uint32_t m_despawns_read{ 0 };
uint32_t m_entities_read{ 0 };
public:
explicit WorldStateReader(std::span<const std::byte> data) noexcept
: m_r(data) {}
/** Read the header. Must be called first. */
WorldStateHeader read_header() noexcept {
// m_header.packet_type = m_r.decode<uint32_t>();
m_header.frame_idx = m_r.decode<uint32_t>();
m_header.tick_idx = m_r.decode<uint32_t>();
m_header.entity_count = m_r.decode<uint32_t>();
// spawn count follows immediately
m_spawn_count = m_r.decode<uint32_t>();
return m_header;
}
/** Read the next spawn entity id. Returns 0 when exhausted. */
bool has_spawn() const noexcept { return m_spawns_read < m_spawn_count; }
uint32_t read_spawn() noexcept {
assert(has_spawn());
++m_spawns_read;
uint32_t id = m_r.decode<uint32_t>();
// if (!has_spawn()) {
// // transition to despawns
// m_despawn_count = m_r.decode<uint32_t>();
// m_phase = Phase::Despawns;
// }
return id;
}
/** Skip remaining spawns and enter despawn phase. */
void skip_spawns() noexcept {
while (has_spawn()) read_spawn();
}
bool has_despawn() const noexcept { return m_despawns_read < m_despawn_count; }
uint32_t read_despawn() noexcept {
assert(has_despawn());
++m_despawns_read;
uint32_t id = m_r.decode<uint32_t>();
return id;
}
void skip_despawns() noexcept {
while (has_despawn()) read_despawn();
}
bool has_entity() const noexcept {
return m_entities_read < m_header.entity_count;
}
EntityRecord read_entity() noexcept {
assert(has_entity());
EntityRecord rec;
rec.id = m_r.read<uint32_t>();
m_r.read_bytes(&rec.position.x, 3 * sizeof(float));
++m_entities_read;
return rec;
}
};
} // namespace tw::serial