#include "EntityPositionInterpolator.hpp" #include "world/Transform.hpp" #include "InterpolatedProperty.hpp" #include "EntityInterpolation.hpp" #include namespace tw::net { EntityPositionInterpolator::EntityPositionInterpolator( entt::registry* registry, size_t bufferingIntervalInMillis ) : m_registry(registry), m_bufferingIntervalInMillis(bufferingIntervalInMillis) { } void EntityPositionInterpolator::register_entity(entt::entity entity) { m_registry->emplace(entity, glm::vec3()); } void EntityPositionInterpolator::set_position(Clock::time_point time_point, entt::entity entity, glm::vec3 position) { auto* interpolation = m_registry->try_get(entity); if(interpolation == nullptr) { spdlog::warn("Attempt to add position for non-registered entity {}", (uint32_t)entity); return; } interpolation->push(time_point, position); } glm::vec3 EntityPositionInterpolator::get_position(Clock::time_point time_point, entt::entity entity) { auto* interpolation = m_registry->try_get(entity); if(interpolation == nullptr) { spdlog::warn("Attempt to get position for non-registered entity {}", (uint32_t)entity); return glm::vec3(); } auto [from, to, value] = interpolation->get_values_around(time_point); return glm::mix(from, to, value); } void EntityPositionInterpolator::interpolate_smoothed_entities(Clock::time_point time_point) { m_registry->view() .each([&](const auto entity, const EntityPositionInterpolation& interpolation, Transform& ts) { auto [from, to, value] = interpolation.get_values_around(time_point); ts.set_position(glm::mix(from, to, value)); }); } }