#1 - quicr module

This commit is contained in:
Martin Slachta
2026-07-22 17:34:44 +02:00
parent a04f0dc262
commit e6dd954ded
149 changed files with 3997 additions and 2126 deletions
+1
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@@ -24,6 +24,7 @@ target_link_libraries(${PROJECT_NAME}
PUBLIC
glm::glm
protobuf::libprotobuf
tw::message_protocol
)
target_include_directories(${PROJECT_NAME}
+4
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@@ -11,3 +11,7 @@ message EntitySpawnMessage {
message EntityDespawnMessage {
uint32 entity_id = 1;
}
message SetControlledEntity {
uint32 entity_id = 1;
}
+36 -19
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@@ -7,10 +7,17 @@
#include "PlayerMove.pb.h"
#include "Entity.pb.h"
#include "message_protocol/MessageType.hpp"
#include <spdlog/fmt/fmt.h>
#include <string_view>
enum PacketType {
namespace tw {
/**
* Every address this application assigns, and the message that travels to it.
*/
enum MessageType : msg::MessageType {
MESSAGE_PACKET,
LOGIN_REQUEST_MSG,
LOGIN_RESPONSE_PACKET,
@@ -33,9 +40,11 @@ enum PacketType {
CLUSTER_ZONE_HELLO,
CLUSTER_ZONE_BYE,
SET_CONTROLLED_ENTITY_MSG,
};
namespace tw {
template<typename Msg>
class Message;
@@ -43,99 +52,107 @@ class Message;
template<>
class Message<mmo::LoginRequest> {
public:
static constexpr PacketType value = LOGIN_REQUEST_MSG;
static constexpr MessageType value = LOGIN_REQUEST_MSG;
};
template<>
class Message<mmo::LoginResponse> {
public:
static constexpr PacketType value = LOGIN_RESPONSE_PACKET;
static constexpr MessageType value = LOGIN_RESPONSE_PACKET;
};
template<>
class Message<mmo::WorldStateMessage> {
public:
static constexpr PacketType value = WORLD_STATE_PACKET;
static constexpr MessageType value = WORLD_STATE_PACKET;
};
template<>
class Message<mmo::PlayerMoveMessage> {
public:
static constexpr PacketType value = PLAYER_UPDATE_MSG;
static constexpr MessageType value = PLAYER_UPDATE_MSG;
};
template<>
class Message<mmo::EntitySpawnMessage> {
public:
static constexpr PacketType value = ENTITY_SPAWN_MSG;
static constexpr MessageType value = ENTITY_SPAWN_MSG;
};
template<>
class Message<mmo::EntityDespawnMessage> {
public:
static constexpr PacketType value = ENTITY_DESPAWN_MSG;
static constexpr MessageType value = ENTITY_DESPAWN_MSG;
};
template<>
class Message<mmo::SetControlledEntity> {
public:
static constexpr MessageType value = SET_CONTROLLED_ENTITY_MSG;
};
template<>
class Message<mmo::chat::SendChatMessageRequest> {
public:
static constexpr PacketType value = CHAT_SEND_MESSAGE_REQUEST;
static constexpr MessageType value = CHAT_SEND_MESSAGE_REQUEST;
};
template<>
class Message<mmo::chat::SendChatMessageResponse> {
public:
static constexpr PacketType value = CHAT_SEND_MESSAGE_RESPONSE;
static constexpr MessageType value = CHAT_SEND_MESSAGE_RESPONSE;
};
template<>
class Message<mmo::chat::JoinChannelRequest> {
public:
static constexpr PacketType value = CHAT_JOIN_CHANNEL_REQUEST;
static constexpr MessageType value = CHAT_JOIN_CHANNEL_REQUEST;
};
template<>
class Message<mmo::chat::JoinChannelResponse> {
public:
static constexpr PacketType value = CHAT_JOIN_CHANNEL_RESPONSE;
static constexpr MessageType value = CHAT_JOIN_CHANNEL_RESPONSE;
};
template<>
class Message<mmo::chat::LeaveChannelRequest> {
public:
static constexpr PacketType value = CHAT_LEAVE_CHANNEL_REQUEST;
static constexpr MessageType value = CHAT_LEAVE_CHANNEL_REQUEST;
};
template<>
class Message<mmo::chat::LeaveChannelResponse> {
public:
static constexpr PacketType value = CHAT_LEAVE_CHANNEL_RESPONSE;
static constexpr MessageType value = CHAT_LEAVE_CHANNEL_RESPONSE;
};
template<>
class Message<mmo::chat::ChatMessageBroadcastRequest> {
public:
static constexpr PacketType value = CHAT_MESSAGE_BROADCAST_REQUEST;
static constexpr MessageType value = CHAT_MESSAGE_BROADCAST_REQUEST;
};
template<>
class Message<mmo::cluster::ZoneHello> {
public:
static constexpr PacketType value = CLUSTER_ZONE_HELLO;
static constexpr MessageType value = CLUSTER_ZONE_HELLO;
};
template<>
class Message<mmo::cluster::ZoneBye> {
public:
static constexpr PacketType value = CLUSTER_ZONE_BYE;
static constexpr MessageType value = CLUSTER_ZONE_BYE;
};
}
template<>
struct fmt::formatter<PacketType> : fmt::formatter<std::string_view> {
auto format(PacketType type, fmt::format_context& ctx) const {
struct fmt::formatter<tw::MessageType> : fmt::formatter<std::string_view> {
auto format(tw::MessageType type, fmt::format_context& ctx) const {
using enum tw::MessageType;
std::string_view name;
switch (type) {
case MESSAGE_PACKET: name = "MESSAGE_PACKET"; break;
+94
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@@ -0,0 +1,94 @@
#pragma once
#include "MessageRegistry.hpp"
#include "message_protocol/MessageConnection.hpp"
#include "message_protocol/MessageEndpoint.hpp"
#include <spdlog/spdlog.h>
#include <functional>
#include <span>
#include <utility>
#include <vector>
namespace tw {
/**
* Sends and receives protobuf messages over an endpoint.
*
* A view rather than an owner: several of these may share one endpoint, and
* messages encoded some other way can travel over it at the same time.
*/
class ProtobufMessages {
msg::MessageEndpoint* m_endpoint;
// Reused between sends so a steady stream of messages does not allocate.
std::vector<std::byte> m_buffer;
template<typename T>
bool serialize(const T& message) {
m_buffer.resize(message.ByteSizeLong());
return message.SerializeToArray(m_buffer.data(), static_cast<int>(m_buffer.size()));
}
public:
explicit ProtobufMessages(msg::MessageEndpoint* endpoint) :
m_endpoint(endpoint) {
}
/** Calls `handler` for every T that arrives from any peer. */
template<typename T>
void set_handler(std::function<void(msg::PeerId, const T&)> handler) {
m_endpoint->set_handler(
Message<T>::value,
[handler = std::move(handler), message = T{}](msg::PeerId peer,
std::span<const std::byte> body) mutable {
if(!message.ParseFromArray(body.data(), static_cast<int>(body.size()))) {
spdlog::warn("Failed to parse a {} of {} bytes", Message<T>::value, body.size());
return;
}
handler(peer, message);
});
}
template<typename T>
tl::expected<void, msg::MessageError> send(msg::MessageConnection* peer,
const T& message,
bool reliable = true) {
if(!serialize(message)) {
return tl::make_unexpected(
msg::MessageError(msg::MessageErrorType::SendFailed, "failed to serialize the message"));
}
return peer->send(Message<T>::value, m_buffer, reliable);
}
template<typename T>
tl::expected<void, msg::MessageError> send_to(msg::PeerId id, const T& message, bool reliable = true) {
auto* peer = m_endpoint->peer(id);
if(peer == nullptr) {
return tl::make_unexpected(msg::MessageError(msg::MessageErrorType::NotConnected));
}
return send(peer, message, reliable);
}
template<typename T>
void broadcast(const T& message, bool reliable = false) {
if(!serialize(message)) {
spdlog::error("Failed to serialize a {} for broadcast", Message<T>::value);
return;
}
for(auto* peer : m_endpoint->peers()) {
auto send_r = peer->send(Message<T>::value, m_buffer, reliable);
if(!send_r) {
spdlog::error("Failed to send to peer {}: {}", peer->peer_id(), send_r.error().message());
}
}
}
};
}
@@ -3,7 +3,6 @@
#include <nlohmann/json.hpp>
#include "Serialization.hpp"
#include "packets/Packet.hpp"
#include "Serializers.hpp"
#include "GlmSerializers.hpp"
#include <glm/glm.hpp>
@@ -4,7 +4,6 @@
#include <glm/glm.hpp>
#include "Serializers.hpp"
#include "packets/Packet.hpp"
struct PlayerUpdate {
uint32_t id;