#1 - ClientWorldController refactoring
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#pragma once
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#include "draw/WorldRenderer.hpp"
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#include "io/InputState.hpp"
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#include "world/CharacterBody.hpp"
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#include "world/JoltPhysicsWorld.hpp"
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#include "world/ThirdPersonPlayerController.hpp"
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#include "world/World.hpp"
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namespace tw {
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class LocalWorldController {
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private:
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io::InputManager* m_input_manager;
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World* m_world;
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JoltPhysicsWorld* m_physics_world;
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drw::WorldRenderer* m_world_renderer;
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CharacterBody* m_player_body;
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ThirdPersonPlayerController m_player_controller;
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public:
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LocalWorldController(
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io::InputManager* inputs,
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World* world,
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JoltPhysicsWorld* physics_world,
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drw::WorldRenderer* world_renderer);
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void update(double delta_time);
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};
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}
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