#1 - ClientWorldController refactoring

This commit is contained in:
Martin Slachta
2026-08-03 23:30:18 +02:00
parent f4174eb0c7
commit a097f4d4b0
35 changed files with 899 additions and 1010 deletions
+2 -2
View File
@@ -6,12 +6,12 @@
#include "debug/tools/EntityManagerGui.hpp"
#include "debug/tools/NetworkStatsGui.hpp"
#include "network/ServerConnection.hpp"
#include "world/ClientWorldController.hpp"
#include "world/controllers/ClientWorldController.hpp"
namespace tw::app {
/**
* The game world state. Owns the connection, world controller, and debug GUIs.
* The game world state.
* Responsible for updating the game simulation and rendering debug information.
*/
class GameState {