#1 - ClientWorldController refactoring
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@@ -6,12 +6,12 @@
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#include "debug/tools/EntityManagerGui.hpp"
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#include "debug/tools/NetworkStatsGui.hpp"
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#include "network/ServerConnection.hpp"
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#include "world/ClientWorldController.hpp"
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#include "world/controllers/ClientWorldController.hpp"
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namespace tw::app {
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/**
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* The game world state. Owns the connection, world controller, and debug GUIs.
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* The game world state.
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* Responsible for updating the game simulation and rendering debug information.
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*/
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class GameState {
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