2026-07-18 14:31:15 +02:00
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syntax = "proto3";
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package mmo;
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2026-08-03 23:30:18 +02:00
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message EntitySpawn {
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2026-07-18 14:31:15 +02:00
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uint32 entity_id = 1;
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bool is_player = 2;
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string name = 3;
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}
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2026-08-03 23:30:18 +02:00
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message EntitySpawnMessage {
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repeated EntitySpawn spawns = 1;
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}
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2026-07-18 14:31:15 +02:00
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message EntityDespawnMessage {
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uint32 entity_id = 1;
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}
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2026-07-22 17:34:44 +02:00
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message SetControlledEntity {
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uint32 entity_id = 1;
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}
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