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Towards/modules/server/src/ZoneManager.hpp
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#pragma once
#include "ZoneProxy.hpp"
#include "interest_management/FixedGrid.hpp"
#include "network/SessionId.hpp"
#include "systems/Interest.hpp"
#include "systems/InterestSystem.hpp"
#include "world/JoltPhysicsWorld.hpp"
#include "world/World.hpp"
#include "PlayerMove.pb.h"
#include <entt/entt.hpp>
#include <glm/glm.hpp>
#include <memory>
#include <unordered_map>
#include <vector>
namespace tw::net {
using SpatialBackendType = im::FixedGrid<500, 500>;
static constexpr float kNeighborBorderOverlap = 100.0f;
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/**
* Manages one zone: contains state of all entities inside and does logic for them.
*/
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class ZoneManager : public ZoneProxy {
struct NeighborEntry {
ZoneProxy* proxy;
im::InterestId interest_id;
};
std::unique_ptr<World> m_world;
JoltPhysicsWorld m_physics_world;
std::unique_ptr<SpatialBackendType> m_spatial_backend;
std::unique_ptr<im::InterestSystem<SpatialBackendType>> m_interest_system;
std::unordered_map<im::InterestId, entt::entity> m_client_entities;
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std::unordered_map<entt::entity, im::InterestId> m_entity_sessions;
std::unordered_map<im::InterestId, uint32_t> m_session_input_frame;
std::unordered_map<im::InterestId, uint32_t> m_session_acked_frame;
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std::vector<NeighborEntry> m_neighbors;
uint32_t m_next_neighbor_id = 0x80000000u;
entt::entity client_entity(im::InterestId interest_id) const;
void check_neighbor_transfers();
public:
entt::registry& registry() { return m_world->registry(); }
im::InterestSystem<SpatialBackendType>* interest() const {
return m_interest_system.get();
}
ZoneManager(im::AreaBounds zone_bounds);
im::AreaBounds area() const override;
void transfer_entity(EntityInfo&& info) override;
entt::entity spawn_entity(EntityInfo&& info);
void add_client(im::InterestId interest_id, entt::entity entity);
void on_player_move(SessionId session_id, mmo::PlayerMoveMessage&& message);
void register_neighbor_zone(ZoneProxy* neighbor);
const im::Interest* get_interest(im::InterestId id) const;
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uint32_t acked_input_frame(im::InterestId interest_id) const;
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void update(uint32_t frame_idx, float delta_time);
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};
} // namespace tw::net