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Towards/external/loft/examples/viewer/shaders/ParticleDraw.frag.spirv
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2026-07-18 14:31:15 +02:00
# =
SPV_KHR_non_semantic_info NonSemantic.Shader.DebugInfo.100 GLSL.std.450main#):/home/martin/projects/loft/examples/viewer/shaders/ParticleDraw.fraguintmain{// OpModuleProcessed client vulkan100
// OpModuleProcessed target-env vulkan1.0
// OpModuleProcessed entry-point main
#line 1
#version 450
layout (location = 0) in vec4 inColor;
layout (location = 1) in float inGradientPos;
layout (location = 0) out vec4 outFragColor;
void main ()
{
//vec3 color = texture(samplerGradientRamp, vec2(inGradientPos, 0.0)).rgb;
//outFragColor.rgb = texture(samplerColorMap, gl_PointCoord).rgb * color;
outFragColor = vec4(inColor.rgb, 1.0f);
}
float%outFragColor+inColor<inGradientPosmain#outFragColor)inColor:inGradientPosG#G)G:! +
+ +  
+
 
 #++++