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Towards/external/loft/examples/viewer/shaders/ParticleDraw.frag
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2026-07-18 14:31:15 +02:00
#version 450
layout (location = 0) in vec4 inColor;
layout (location = 1) in float inGradientPos;
layout (location = 0) out vec4 outFragColor;
void main ()
{
//vec3 color = texture(samplerGradientRamp, vec2(inGradientPos, 0.0)).rgb;
//outFragColor.rgb = texture(samplerColorMap, gl_PointCoord).rgb * color;
outFragColor = vec4(inColor.rgb, 1.0f);
}