syntax = "proto3";

package mmo;

message EntitySpawn {
    uint32 entity_id = 1;
    bool is_player = 2;
    string name = 3;
}

message EntitySpawnMessage {
    repeated EntitySpawn spawns = 1;
}

message EntityDespawnMessage {
    uint32 entity_id = 1;
}

message SetControlledEntity {
    uint32 entity_id = 1;
}
